FALL 2017 ARTISTS IN RESIDENCE
Tagny Duff is an interdisciplinary media artist, scholar and educator working across media art and microbiology with a particular interest in microbial interaction and scientific practices from a cultural point of view. Duff has exhibited biological art works nationally and internationally in venues such the Science Gallery in Ireland (2011) and Espace Multimédia Gantner, France (2015). She has published numerous peer-reviewed articles on the overlap between art and science methodologies and approaches including the recent publication “Mangling Methods Across Performance Research, Biological Arts and Life Sciences” published by Media-N Journal of the New Media Caucus. She is the recipient of numerous prizes and grants from the Canada Council for the Arts, Social Sciences and Humanities Research Council of Canada (SSHRC), Fonds de recherche du Québec – Société et culture (FRQSC). Duff is an associate professor in the Department of Communication Studies at Concordia University and is the director/founder of Fluxmedia, a network for artists, scientists, and humanities researchers to engage in collaboration across art and the life sciences www.fluxnetwork.net. She is also founder of the Speculative Life Lab housed in the Milieux institute for Arts, Culture and Technology at Concordia. www.speculativelife.com Duff lives and works in Montreal, Québec.
Zbigniew Oksiuta is an architect and artist experimenting with the possibility of designing biological spatial structures. His work brings together architecture, art, biology, physics, and space sciences in the investigation of potential new habitats. Oksiuta concentrates on the physical and chemical parameters of architectures, putting aside historical, social, urbanistic and aesthetic factors. His projects such as “Spatium Gelatum” and “Breading Space” and “Space Garden” examine new soft technologies and biological materials which enable the development of new kind of living habitat in the biosphere and in space. His work has been shown at venues worldwide, including the Venice Biennial, ArchiLab Orleans, Ars Electronica Linz, Biennale of Electronic Arts Perth, and the Center for Contemporary Art Warsaw. He is a lecturer at the School of Architecture at Rensselaer Polytechnic Institute in Troy/NY.
(download lecture poster)
FALL 2016 ARTISTS IN RESIDENCE
Audiovisual Naturalist and Ant Lover
Kuai Shen is an audiovisual naturalist and ant lover. His artistic research on ant stridulations was published by the University of Colorado in the book “Biologically-Inspired Computing for the Arts”, in the Leonardo MIT Journal for the Siggraph, as well as in the Acoustic Space Journal for the 5th Renew Media Art Histories conference. He has been selected among the best contemporary artists in the recent book of William Myers entitled, “Bio Art: Altered Realities”, published by Thames & Hudson London in 2015.
His audiovisual installations reflect on the remediation between ants and humans as a metaphor for a non-human ecology whose future lies in the mutualism between artefacts and organisms. His current research focuses on ant mimicry in the post-biologic technology of humans based on emergence, resiliency and imitation-contagion phenomena. In 2013 he was awarded the Edith-Russ-Haus Medienkunstpreis and also received an honorary mention in hybrid art from the Prix Ars Electronica for “0h!m1gas”. In 2014 he was honored with the Cynetart Förderpreis der Sächsischen Kunstministerin for his transdisciplinary installation about ant mimicry and video games entitled, “Playing with ants & other insects”.
HELEN EVANS & HEIKO HANSEN
HeHe (Helen Evans and Heiko) is an artist duo based in Paris. Their work reflects on the energy needs of contemporary life, visualizing social, industrial and ecological paradoxes through installations and performances of technological landscapes. The repertoire of HeHe includes worst case technological accidents, exposing the hidden dimensions and implications of ecological threats. The actors of HeHe’s performance installations are the machines themselves: oil rigs, nuclear power plants, incinerators, cars, cranes, trains, and the electric devices of mass consumption. Installed in real world environments or eerie staged settings, technology is staged, placed in apocalyptic chromatic landscapes and dressed in an unnatural green afterglow.